Halo Infinite rendered 4K behind its pause menu. Fixing it saved 15%.
Games keep rendering full scenes behind menus, pause screens and lobbies where the player cannot see them. The GPU works flat out on invisible frames.
Microsoft found that fixing the pause menu in Halo Infinite cut its power use by 15%. GreenCode's research review draws on this work.
GreenCode helps tackle this by treating hardware demand as a measure of software quality: it finds the code driving processor, memory and network demand and rewrites it, so the same features run on the hardware already installed. More on this.
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